17 years ago
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17 years ago
17 years ago
Hello!! I am trying to implement shadow maps using the deferred rendering technique and I cant get it to work. The problem is I cant get the shadow coords right. What I'm doing…
17 years ago
hello everybody summer vacation so back to developing :P I need some help here. i'm trying to implement "Stupid OpenGL Shader Tricks" algorithm but my efforts are not successful…
17 years, 3 months ago
Hello all!!!! I'd like some help getting the projection matrix. I use the following code but it doesnt seem to work properly. What id does is get the same matrix no matter what…
17 years, 4 months ago
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See all in DiscussionsQuote:Original post by snake5Projecting the depth texture would be better - 2 tests with one run. (because the depth texture …
17 years ago
Quote:Original post by BlackSeedsbest bet is to go back and verify all the steps, ie check your correclty reading the …
17 years ago
float sd = texture2D(shadowMap ,coords.st).z;float f= sd < coords.z - 0.005? sd: 1.0 ;this is the comparison.anyway i'm certain the …
17 years ago