17 years, 4 months ago
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17 years, 4 months ago
Swiftcoder, I understand your point about object-space normal maps, although my work (modding the GameBryo engined Oblivion) is all tangent-space normal maps. However, I am not…
17 years, 4 months ago
I thought I understood normal maps, although some recent calculations make me less sure of that. AFAIK the red, green, and blue channels of a normal map encode the scalar (dot)…
17 years, 4 months ago
RDragon1 and MortenB, I understand that you are saying that the surface normal doesn't have to be a unit length vector. Certainly, based on the normal maps I've examined ov…
17 years, 4 months ago
17 years, 4 months ago
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See all in DiscussionsSwiftcoder, I understand your point about object-space normal maps, although my work (modding the GameBryo engined Oblivion) is all tangent-space …
17 years, 4 months ago
RDragon1 and MortenB, I understand that you are saying that the surface normal doesn't have to be a unit length …
17 years, 4 months ago
Pragma, Ok, I tried it. In several maps, what you suggest gave a reasonable answer; closer than the formula in …
17 years, 4 months ago