8ย months, 3ย weeks ago
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@frob I guess it would have to load the entire texture into VRAM
8ย months, 3ย weeks ago
I heard that behind the scenes the OpenGL driver automatically loads and unloads textures into VRAM as they are being used. (i.e glBindTexture doesn't actually load the textureโฆ
8ย months, 3ย weeks ago
Supposing you have a huge amount of textures to send to the GPU, but you only use some them rarely. What's the best strategy?a) Load everything at game start up and let OpenGL jโฆ
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See all in Discussions@frob I guess it would have to load the entire texture into VRAM
8ย months, 3ย weeks ago
frob said:It's an implementation detail. OpenGL doesn't specify the existence of graphics hardware, nor VRAM. There are software-only implementations like โฆ
8ย months, 3ย weeks ago
I heard that behind the scenes the OpenGL driver automatically loads and unloads textures into VRAM as they are being โฆ
8ย months, 3ย weeks ago