17 years, 4 months ago
Highlights
Yep, that's how I was planning to go about it, by overriding the operators for new/delete. I might do as you suggest to keep track of memory allocations and deallocations for de…
17 years, 4 months ago
17 years, 4 months ago
Hi All, I've started writing a small, simple, 3D graphics engine using OpenGL and C++. So far my only accomodation for memory management is a reference counting scheme and…
17 years, 4 months ago
17 years, 4 months ago
Quote:Regarding the performance issue, let me ask: if you haven't even started writing the engine yet, how can you already know that memory management is going to be a bottlenec…
17 years, 4 months ago
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See all in DiscussionsYep, that's how I was planning to go about it, by overriding the operators for new/delete. I might do as …
17 years, 4 months ago
Quote:Regarding the performance issue, let me ask: if you haven't even started writing the engine yet, how can you already …
17 years, 4 months ago
Quote:Original post by HodgmanIf you're just making a 3D graphics engine, then it will probably be used in conjunction with …
17 years, 4 months ago