12 years, 7 months ago
Highlights
if it is particulary on the device, and you do transform vector correctly on cpu, only thing I can think off is to make sure that the uniform matrix is constructed as you expect…
12 years, 7 months ago
12 years, 7 months ago
OpenGL ES 2.0 on Android: A very simple shader that works on a almost all devices, but doesn't on a Huawei Ascend P6: vertex shader: attribute vec2 a_position; attribute…
12 years, 7 months ago
I'm having a problem implementing the scissor optimization for stencil volume shadows. I implemented the calculation of the scissor box as described here: http://www.gamasutra.c…
17 years, 4 months ago
I have the following proglem: Until now i created mipmaps using gluBuild2DMipmaps which worked like a charm. But now i wanted to use s3tc compressed textures using this [http://…
17 years, 4 months ago
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See all in Discussionsif it is particulary on the device, and you do transform vector correctly on cpu, only thing I can think …
12 years, 7 months ago
I must say I'm desperate enough to try anything - even something that cannot be mathematically correct - but no, …
12 years, 7 months ago
I know, and both near and far are set appropriately - they might not be optimal regarding depth precision, but …
12 years, 7 months ago