13 years, 11 months ago
Highlights
OK Well thanks for all the help guys. I think that I've fixed it now. The post processing now looks something like this: <Use Detail post> Draw objects <Use Blur po…
13 years, 11 months ago
13 years, 11 months ago
Hi! I'm trying to get a basic post screen shader system working. When I draw directly to the screen, I get around 300fps when just drawing one quad. When I put on a basi…
13 years, 11 months ago
Basically, I want to make and engine in C++. However, I also wanted to use windows forms, and the clr as well. This left me tring to use managed direct X, which I got working, b…
17 years, 4 months ago
13 years, 11 months ago
Latest Activity
See all in DiscussionsOK Well thanks for all the help guys. I think that I've fixed it now. The post processing now looks …
13 years, 11 months ago
OK, so I tried "GL.GenerateMipmaps()" for the FBO texture, and although it fixes my problems with the ugly patterns, running …
13 years, 11 months ago
So Kaptein, I can add mipmaps to a FBO texture, and then every time level 0 is updated, the texture's …
13 years, 11 months ago