16ย years, 3ย months ago
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Community contributions featuredmaybe you can do this in shaders, how are you choosing which polygons will be sem-transparent? like they are closer to camera or what? or are they random?
16ย years, 3ย months ago
16ย years, 3ย months ago
is there a good book or article about game physics? I am mostly interested in how two cubic objects collision are determined and more importantly handled.
16ย years, 3ย months ago
I made a game for my graduation project and my grade is AA :D. it would be very hard without all your help (your answers and articles in this site). seriously, this site is a grโฆ
16ย years, 4ย months ago
I am working on deferred lighting, but performance is very poort with many lights. for example I also implemented shadow volume algorithm. Whole scene has a shadow mesh witโฆ
16ย years, 5ย months ago
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See all in Discussionsmaybe you can do this in shaders, how are you choosing which polygons will be sem-transparent? like they are closer โฆ
16ย years, 3ย months ago
Link from Sun Web Site"Reference data type parameters, such as objects, are also passed into methods by value. This means โฆ
16ย years, 3ย months ago
is there a good book or article about game physics? I am mostly interested in how two cubic objects collision โฆ
16ย years, 3ย months ago