17 years, 3 months ago
Highlights
Often the slow part is reading and decoding the instructions - the overhead to executing the code.Imagine what you've described takes those 4 instructions. Trying to interpret t…
17 years, 3 months ago
17 years, 3 months ago
17 years, 3 months ago
Quote:Original post by Sc4FreakQuick and dirty: render everything to a rendertarget or off-screen texture, and scale it down to the desired size, keeping the aspect ratio. O…
17 years, 3 months ago
Quote:Original post by eflatmajorI think I understand, the third parrameter in Lock() is the array I want the buffer to store. I understand how to use it but im still abit uncle…
17 years, 3 months ago
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See all in DiscussionsOften the slow part is reading and decoding the instructions - the overhead to executing the code.Imagine what you've described …
17 years, 3 months ago
Quote:Original post by Sc4FreakQuick and dirty: render everything to a rendertarget or off-screen texture, and scale it down to the …
17 years, 3 months ago
Quote:Original post by eflatmajorI think I understand, the third parrameter in Lock() is the array I want the buffer to …
17 years, 3 months ago