17 years, 2 months ago
Highlights
Take the above-posted HLSL code, compile it with option "fxc.exe /T ps_2_0 /Cc <input.hlsl>" or "fxc.exe /T ps_2_0 /Fo<output.asm> <input.hlsl>", and you will…
17 years, 2 months ago
17 years, 2 months ago
Can fxc or an old version of fxc compile ASM shader code? It can produce it from hlsl files, why can't it use it? I cannot use D3DXAssembleShaderFromFile because I am not using…
17 years, 2 months ago
I want to hook into a DirectX executable to change the resolution of its front buffer. The aim is to let the game render at a low, fast resolution but then upsample it to LCD na…
17 years, 3 months ago
Thanks! The "Summer 2004" SDK had psa.exe and it happily ate ps_2_0 ASM files. Good thing Microsoft does a good job making old SDK's available.Quote:Original post by Scoob Drool…
17 years, 2 months ago
Latest Activity
See all in DiscussionsTake the above-posted HLSL code, compile it with option "fxc.exe /T ps_2_0 /Cc <input.hlsl>" or "fxc.exe /T ps_2_0 /Fo<output.asm> <input.hlsl>", …
17 years, 2 months ago
Thanks! The "Summer 2004" SDK had psa.exe and it happily ate ps_2_0 ASM files. Good thing Microsoft does a good …
17 years, 2 months ago
Probably, if you try hard and don't mind getting 2 FPS. SM 3.0 is pretty powerful. But SM 4.0 has …
17 years, 2 months ago