20 years, 9 months ago
Highlights
Community contributions featured20 years, 9 months ago
One thing i noticed is that the call to new in the else block isn't creating an array but you try to delete it as if it is.ie it should probably read m_Accounts = new SBWPDataEn…
20 years, 9 months ago
I did a similar thing on a DirectX game I was working on. My process was (i think, it was a while):Have a surface containg your uncoloured main sprite imageCreate anot…
20 years, 9 months ago
20 years, 11 months ago
I'd say the 2nd option is better as it's more readable - you're explicitly stating which foot to use rather than relying on the ! operator to alternate between 0 and 1.Havi…
20 years, 11 months ago
Latest Activity
See all in DiscussionsOne thing i noticed is that the call to new in the else block isn't creating an array but you …
20 years, 9 months ago
I did a similar thing on a DirectX game I was working on. My process was (i think, it was …
20 years, 9 months ago
I'd say the 2nd option is better as it's more readable - you're explicitly stating which foot to use rather …
20 years, 11 months ago