17 years, 3 months ago
Highlights
17 years, 3 months ago
17 years, 3 months ago
Here's a weird one. About half the time, seemingly at random, glGenFramebuffers screws up and returns multiple copies of a used resource handle number (nothing is being del…
17 years, 3 months ago
GBuffer = NEW(FrameBuffer); GBuffer->Create(UnCutX, UnCutY,2); //UnCutX and UnCutY are just the screen resolution + a small dirty region for throwing away glitches on the edg…
17 years, 3 months ago
UnSet() unbinds the FBO, so it's definitely still bound for the check.
17 years, 3 months ago
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See all in DiscussionsGBuffer = NEW(FrameBuffer); GBuffer->Create(UnCutX, UnCutY,2); //UnCutX and UnCutY are just the screen resolution + a small dirty region for throwing …
17 years, 3 months ago
UnSet() unbinds the FBO, so it's definitely still bound for the check.
17 years, 3 months ago
I've got an NVIDIA GeForce 9800 GTX, with the very latest drivers on the site.Here's an example of my code …
17 years, 3 months ago