17 years, 2 months ago
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17 years, 2 months ago
17 years, 2 months ago
My code works fine under retail version D3D, but I get a strange error under debug version D3D: Direct3D9: Decl Validator: X291: (Element Error) (Decl Element [1]) Declaration c…
17 years, 2 months ago
In an early tech-demo of ours, we implemented a matrix stack by simply GetTransform() from the D3D device, multiply with current matrix, SetTransform(), when we try to pop matri…
17 years, 3 months ago
17 years, 2 months ago
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See all in DiscussionsQuote:Original post by RDragon1You don't need to write to unaligned addresses. You just need to shift your output to the …
17 years, 2 months ago
Ok, I've changed the vertex buffer to 3xfloat position and normal, I also changed the skinning output buffer to 3xfloat …
17 years, 2 months ago
Quote:Original post by RDragon1Check here?:http://msdn.microsoft.com/en-us/library/bb147173(VS.85).aspxIt looks like you should be able to specify FLOAT4 for position.It does seem you can't …
17 years, 2 months ago