17 years, 2 months ago
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17 years, 2 months ago
Yes, I do understand how to form the tile-handling class, I was just trying to form an idea of how to create the loading function. I have a very similar Tiler class already, but…
17 years, 2 months ago
Hello again, everyone. I'm currently creating a platformer (with C++ and SDL) and have a Tiler class that reads the map from a file and applies the corresponding surfaces to the…
17 years, 3 months ago
I have a game that reads in a tile map through the fstream class. Recently, I learned about binary files, and I tried to convert my tilemap format. After a few changes, I slight…
17 years, 3 months ago
OK, I tried to fix this problem, but I just couldn't find the solution. I'm afraid to post my question here because it makes me sound like such a nub. XD What I am trying to do…
17 years, 3 months ago
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See all in DiscussionsYes, I do understand how to form the tile-handling class, I was just trying to form an idea of how …
17 years, 2 months ago
When you rotate the surface with rotozoomSurface(src,angle,1.0,1); , you are turning on smoothing (anti-aliasing) in the last argument of the …
17 years, 2 months ago
So this is what I understand I should do, using your sTile struct:Tiler::loadMap { //Place file reading code here std::vector<sTile> …
17 years, 3 months ago