17 years, 3 months ago
Highlights
Quote:Original post by Brother BobVertical FOV is then atan(r/n). I leave that up to you though.I had to ajdust the FOV computation to 2*atan((r-l)/(2*n)) for my needs.Thank you…
17 years, 3 months ago
Hello! I want to recover the near/far-plane and the field-of-view values from a given OpenGL-perspective-matrix. Is this possible in general and can anyone give me a description…
17 years, 3 months ago
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Quote:Original post by Brother BobVertical FOV is then atan(r/n). I leave that up to you though.I had to ajdust the …
17 years, 3 months ago
Hello! I want to recover the near/far-plane and the field-of-view values from a given OpenGL-perspective-matrix. Is this possible in general …
17 years, 3 months ago