17 years, 3 months ago
Highlights
17 years, 3 months ago
Yeah, I guess it is. Only I don't want to see the background behind it. Well, I do so that my particle system is transparent. So in essence, I want transparent blending betw…
17 years, 3 months ago
Hi all, Got a bit of a problem here. I'm using additive blending with transparency (glBlendFunc(GL_SRC_ALPHA, GL_ONE)) for my particle system, and it looks pretty good when ther…
17 years, 3 months ago
I'm not sure, but have you tried placing your rotation and v. array calling code in a glPushMatrix() and glPopMatrix()?
17 years, 3 months ago
Latest Activity
Yeah, I guess it is. Only I don't want to see the background behind it. Well, I do so that …
17 years, 3 months ago
Hi all, Got a bit of a problem here. I'm using additive blending with transparency (glBlendFunc(GL_SRC_ALPHA, GL_ONE)) for my particle …
17 years, 3 months ago
I'm not sure, but have you tried placing your rotation and v. array calling code in a glPushMatrix() and glPopMatrix()?
17 years, 3 months ago