I am trying to figure out how to get the existing pixel to render so that I can run computations on it. Does this feature exist in glsl? Vertex Shader: void main(void) { gl…
17 years, 3 months ago
I am trying to figure out how to get the existing pixel to render so that I can run computations on it. Does this feature exist in glsl? Vertex Shader: void main(void) { gl…
17 years, 3 months ago
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