17 years, 2 months ago
Highlights
Quote:Original post by zedzu want GL_SRC_ALPHA * GL_CONSTANT_ALPHAI dont think so but look into texture_combiners it may be possibleIf u use glslthen u can do something likeunif…
17 years, 2 months ago
17 years, 2 months ago
Hi, folk. I am up with a question and I bet these forums are the best place to ask. What I need to do is following: I want all OpenGL calls after some set event to multiply thei…
17 years, 3 months ago
Sorry, up.Now that CONSTANT_ALPHA does the trick nicely, there's an another issue. Is there a way for CONSTANT_ALPHA to be multiplied by source alpha value instead of replacing it?
17 years, 2 months ago
17 years, 3 months ago
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See all in DiscussionsQuote:Original post by zedzu want GL_SRC_ALPHA * GL_CONSTANT_ALPHAI dont think so but look into texture_combiners it may be possibleIf u …
17 years, 2 months ago
Sorry, up.Now that CONSTANT_ALPHA does the trick nicely, there's an another issue. Is there a way for CONSTANT_ALPHA to be …
17 years, 2 months ago
Quote:Original post by zedzenable blendperhaps with GL_CONSTANT_COLOR or GL_CONSTANT_ALPHAhttp://www.idevgames.com/forum/archive/index.php/t-7881.htmlThank's! That's mostly the thingy I wanted.
17 years, 3 months ago