16 years, 10 months ago
Highlights
Implement the DFT on the GPU using some shaders. 16x16 or 32x32 textures should be plenty. It's fast as freaking hell, at least on my mid-range ATI GPU, x1950pro.Using…
16 years, 10 months ago
16 years, 10 months ago
I want to use 32x32 and 512x512 textures. For some reason I can only use 32x32 OR 512x512 and NOT BOTH. This is how I'm configuring it with a few notes, please help me find…
16 years, 10 months ago
The line draws, but not with the color I'm commanding. I get a line in the expected place but which flickers with some color I'm guessing that's coming from the texture. In the…
16 years, 10 months ago
Never mind, please remove. [Edited by - npeqp on August 4, 2009 6:08:41 PM]
17 years, 2 months ago
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See all in DiscussionsImplement the DFT on the GPU using some shaders. 16x16 or 32x32 textures should be plenty. It's fast as freaking …
16 years, 10 months ago
I don't see that you even activated the shader program, that might be you're problem: glUseProgramObjectARB(ShaderProgram);Are you using some sort …
16 years, 10 months ago
Basically this is what you need to do, you need to render two textures on to a third texture. Then …
16 years, 10 months ago