15 years, 8 months ago
Highlights
15 years, 8 months ago
I my engine I send a normal and a tangent, leaving a bitangent to be computed with the cross product of the normal and the tangent. Certainly, we have two perpendicular vectors…
15 years, 8 months ago
I've been having some serious issues getting a shader which handles a single point light combined with Normal + Parallax mapping to work correctly. It appears that the norma…
15 years, 8 months ago
Hello. I've just finished some revisions on my portfolio and updated some content to reflect my current skill level, and I was wondering if anyone would be willing to take…
16 years, 6 months ago
This question may be really simple, however I am fairly new to 3D math and have spent most of my time in the 2D world, as such certain things like quaternions are very new to me…
16 years, 11 months ago
Latest Activity
See all in DiscussionsI my engine I send a normal and a tangent, leaving a bitangent to be computed with the cross product …
15 years, 8 months ago
A similar reference to the one mentioned above can be found here as well: http://www.terathon.com/code/tangent.html
15 years, 8 months ago
At a quick glance the first two things that pop out to me are: you aren't actually attenuating your diffuse …
15 years, 8 months ago