14 years, 10 months ago
Highlights
14 years, 10 months ago
I should mention too I know doing this that the data I'm reading from the single pixel texture won't always be 100% exactly what the mouse is over, but it's close en…
14 years, 10 months ago
WARNING: I'm really new to HLSL so this is going to look hacky. So I was reading the Killzone 2 document about deferred rendering and notice they're storing screen space motion…
16 years, 11 months ago
Let me preface this by saying I'm really new to shaders and pretty much fumbling my way through by trial and error. So that being said...I had this deferred rendering engine I'v…
17 years ago
I'm doing this too and noticed stalls when mapping on the CPU to get the data from the GPU. I have a sort of hacky solution which seems to work by just copying the data at t…
14 years, 10 months ago
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See all in DiscussionsI should mention too I know doing this that the data I'm reading from the single pixel texture won't always …
14 years, 10 months ago
I'm doing this too and noticed stalls when mapping on the CPU to get the data from the GPU. I …
14 years, 10 months ago
If you're asking me then yeah. But right now it's a little messy since I load the mesh, skeleton, and …
16 years, 3 months ago