16 years, 6 months ago
Highlights
16 years, 6 months ago
Nope, 256 is subview of main view. I guess abigger shot will not make any difference, I am worried abt the shiny bloom .
16 years, 6 months ago
Hello All, When I am using the render to texture technique to paint a part of screen, I am getting bloom effects. How can I avoid it? glGenTextures(1, &texture;); glBindTexture(…
16 years, 6 months ago
Hello All, I am using glClearColor inside the render to texture loop of framebuffer object ext. But the main window seems to be cleared with this color, is there any standard wa…
17 years, 1 month ago
I am compiling project which is using opengl, its giving "undefined reference to" all opengl functions. Any suggestions to which libraries may be missing? My system specs: Linux…
17 years, 2 months ago
Latest Activity
See all in DiscussionsNope, 256 is subview of main view. I guess abigger shot will not make any difference, I am worried abt …
16 years, 6 months ago
http://i.imgur.com/YTPSR.pngCode:glBindTexture(GL_TEXTURE_2D,0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glPu
16 years, 6 months ago
Hello All, When I am using the render to texture technique to paint a part of screen, I am getting …
16 years, 6 months ago