13 years, 4 months ago
Highlights
Yes, I did use a float2 when using tex2D and a float4 when using tex2Dlod. My graphics card is a AMD 7970. I also tried it on a GTX 480. Still no luck. Sorry for th…
13 years, 4 months ago
13 years, 4 months ago
Hi, This question pertains specifically to using NVidia Cg with DX11. I'm trying to write a simple terrain tesselation shader that tesselates a quad patch and appl…
13 years, 4 months ago
I've been trying to understand how a graphics card can use up system RAM and after reading up various resources online, I've come to understand that this can happen in t…
15 years, 7 months ago
Hello, I am trying to create a safe array class, that mimic a C++ array as closely as possible while at the same time providing a bounds check. This is what my class looks like…
17 years, 2 months ago
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See all in DiscussionsYes, I did use a float2 when using tex2D and a float4 when using tex2Dlod. My graphics card is a …
13 years, 4 months ago
Hmm.. at first I thought that using tex2Dlod worked, but now I get this compile error instead. error C1115: …
13 years, 4 months ago
This is because it uses screen-space gradients to automatically select the mip level, and gradients can only be computed in …
13 years, 4 months ago