im making a tile based platform game in c++ and SDL. I am wondering if there is an efficient way to check for many collisins because each tile is going to be a seperate instance…
17 years, 3 months ago
im making a tile based platform game in c++ and SDL. I am wondering if there is an efficient way to check for many collisins because each tile is going to be a seperate instance…
17 years, 3 months ago
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