15 years, 10 months ago
Highlights
Quote:Original post by relsoft"Reparametize" your spline. ie. base it on distance instead of time.The easiest way to do that is to sample your spline with really small "t"…
15 years, 10 months ago
I have this waypoint based camera system where users can set waypoints and hit play, and then the camera will move in a spline between each of these waypoints.the code goes like…
15 years, 10 months ago
17 years, 2 months ago
http://www.gamedev.net/community/forums/topic.asp?topic_id=543156 After my last topic i got the 3D cubic spline system working, after doing some 2D tests. When i did my tests i…
17 years, 2 months ago
Hey, first post here so ^^ [/THIS CAN BE IGNORED] Anyway, for my question. I have created a Machinima Tool for World of Warcraft, and one of the features i would love to in…
17 years, 2 months ago
Latest Activity
See all in DiscussionsQuote:Original post by relsoft"Reparametize" your spline. ie. base it on distance instead of time.The easiest way to do that is …
15 years, 10 months ago
I have this waypoint based camera system where users can set waypoints and hit play, and then the camera will …
15 years, 10 months ago
Quote:Original post by szecsI think I didn't understand your problem clearly.But to mirror P3 on P4, simply: P5 = 2 …
17 years, 2 months ago