14 years ago
Highlights
Hmm... wait, why do people rely on sampling so much? Be a little more procedural with the way you handle things. In my case the terrain can be modified, it's not a static pr…
14 years ago
14 years, 1 month ago
Hi, I've come to show you what I'm doing, to have your opinion or even feedback. Voxel terrains seem quite mainstream these days, so about 6 months ago I began creating…
14 years, 1 month ago
You might be interested by triplanar texturing. Using the local position and orientation of the vertices you can compute texture coordinates for arbitrary oriented/sized cubes.…
14 years, 1 month ago
14 years, 1 month ago
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See all in DiscussionsHmm... wait, why do people rely on sampling so much? Be a little more procedural with the way you handle …
14 years ago
You might be interested by triplanar texturing. Using the local position and orientation of the vertices you can compute texture …
14 years, 1 month ago
Thank you guys for your help and suggestions. You should experiment with more sophisticated normal map generation (which should also …
14 years, 1 month ago