15 years, 6 months ago
Highlights
15 years, 6 months ago
OK, now I'm getting somewhere... My camera far plane was 2.5, my near plane was 0.01. All my objects were very close to the camera and they were all very small (<0.01 in…
15 years, 6 months ago
I been tearing my hair out for days trying to get my DX9 SSAO code working. I know that there have been a million posts on this, but dispute reading them 1000 times I'm stil…
15 years, 6 months ago
I am putting together a DX9 renderer with cascade variance shadow maps. Even though the shadows are rendering correctly, I am having trouble getting any sort of texture filterin…
15 years, 6 months ago
Hey guys,Does anyone have this book and could they offer some insight into whether or not it is a good purchase. I'm looking for a good reference book for real-time graphics alg…
15 years, 8 months ago
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See all in DiscussionsOK, now I'm getting somewhere... My camera far plane was 2.5, my near plane was 0.01. All my objects were …
15 years, 6 months ago
Hmm... I guess I'm having trouble working out why it should look like that: Firstly, I think if (viewpos.x, viewpos.y, …
15 years, 6 months ago
Thanks again for your help. Does view space position need to be normalized form 0 to 1? That's the only …
15 years, 6 months ago