15 years ago
Highlights
Care to shed some light on what changed your stats? I just simplified my vertex shader. And i was able to do it, because i dont care anymore about non-uniform scaling of objects…
15 years ago
15 years ago
Finally i would like to say that Morten's approach is slightly faster than tangent space approach
15 years ago
15 years ago
Interesting! Didn't realize you guys supported bump/normal mapping. Got any screen-shots? Morten, i've sent PM to you. Dima.
15 years ago
Latest Activity
See all in DiscussionsCare to shed some light on what changed your stats? I just simplified my vertex shader. And i was able …
15 years ago
Finally i would like to say that Morten's approach is slightly faster than tangent space approach
15 years ago
Interesting! Didn't realize you guys supported bump/normal mapping. Got any screen-shots? Morten, i've sent PM to you. Dima.
15 years ago