16 years, 1 month ago
Highlights
thanks for your reference, I solved it! with a line of:_SetTextureColorStage(g_pDevice,0,D3DTA_TEXTURE,D3DTOP_ADDSIGNED,D3DTA_CURRENT);
16 years, 1 month ago
16 years, 1 month ago
I'm making a simple FPS game, and I got a problem when I try to implement thebullet hole effect.My bullet hole texture is from AssultCube, with a gray background(128,128,128).Hi…
16 years, 1 month ago
I'm making a simple FPS game, and I got a problem when I try to implement the bullet hole effect.My bullet hole texture is from AssultCube, with a gray background(128,128,128).H…
16 years, 1 month ago
If I use AngelScript in PSP, shall I make some configs when compile the AS lib. or using in my project thanks.
17 years, 1 month ago
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See all in Discussionsthanks for your reference, I solved it! with a line of:_SetTextureColorStage(g_pDevice,0,D3DTA_TEXTURE,D3DTOP_ADDSIGNED,D3DTA_CURRENT);
16 years, 1 month ago
Yes,my texture has no alpha channal.
16 years, 1 month ago
sorry it doesn't work.I try Device->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_DESTCOLOR);Device->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA);also it doesn't work...
16 years, 1 month ago