We've been seeing that in case the user has multiple monitors this call will return resolutions that aren't supported. I believe the reason for this is because it will enumerate…
16 years ago
We've been seeing that in case the user has multiple monitors this call will return resolutions that aren't supported. I believe the reason for this is because it will enumerate…
16 years ago
16 years, 6 months ago
16 years, 6 months ago
Quote:Original post by davepermenQuote:Original post by ArKano22Thanks :).For this method i always used positions instead of depth. This is because i do not use only the di…
16 years, 6 months ago
If doing a forward renderer one can rotate the light by the TBN matrix in the vertex shader to account for the surface normal, saving us both substantial amounts of bandwid…
16 years, 9 months ago
We're using physx, but I believe the problem exists for most physics API. I'll try my best to explain our problem, please ask for clarification if it doesn't make sense: Conside…
17 years ago
We've been seeing that in case the user has multiple monitors this call will return resolutions that aren't supported. I …
16 years ago
Quote:Original post by davepermenQuote:Original post by ArKano22Thanks :).For this method i always used positions instead of depth. This is because …
16 years, 6 months ago
Looks great ArKano22!After inspecting the RM project I have a few questions.I see that you've switched to using view space …
16 years, 6 months ago
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