16 years, 1 month ago
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Community contributions featuredThe materials system in D3D9 is for the fixed function pipeline, it gets ignored when you're using shaders. Instead you'll need the data per vertex in your vertex buffer.I think…
16 years, 1 month ago
16 years, 2 months ago
Hey all,Is anyone here familiar with rendering to a 3D Texture render target? How exactly does it work, if even conceptually? Does it only render to one slice at a tim…
15 years, 11 months ago
Hey everyone,I decided to rework one of my projects and I figure I might as well employ some kind of functionality that would allow me to say:RegisterVariable("VariableName…
16 years, 2 months ago
Hello all,I'm trying to organize the objects in my scene into a tree-like structure. I'm aware of how octrees work but is this a highly recommended option for dynamic scenes? Wh…
16 years, 5 months ago
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See all in DiscussionsHey all,Is anyone here familiar with rendering to a 3D Texture render target? How exactly does it work, if even …
15 years, 11 months ago
The materials system in D3D9 is for the fixed function pipeline, it gets ignored when you're using shaders. Instead you'll …
16 years, 1 month ago
1) Concur with poster above.2) What happens? Does the class fail to register or do you get a compiler error?3)I …
16 years, 2 months ago