Hi everyone! I've been using this code for years when setting up my world matrix for my meshes: D3DXMatrixRotationX( &matRotX, Coords.Rotate.x ); D3DXMatrixRotationY( &m…
13 years, 2 months ago
Hi everyone! I've been using this code for years when setting up my world matrix for my meshes: D3DXMatrixRotationX( &matRotX, Coords.Rotate.x ); D3DXMatrixRotationY( &m…
13 years, 2 months ago
13 years, 11 months ago
Thanks, the problems was with my reflection code. Thanks for your help anyways! David
13 years, 11 months ago
13 years, 11 months ago
Hi everyone I wonder if anyone has any insight into this. Is rotating a Face Normal any different to rotating a Vertex? I don't seem to be getting the correct results when a…
13 years, 11 months ago
Hi everyone! I'm using DXUT as a basis for my main loop. I have a separate thread running during loadup which loads all the textures, models etc. When I turn V-Sync on t…
14 years, 1 month ago
Hi everyone! I've been using this code for years when setting up my world matrix for my meshes: D3DXMatrixRotationX( &matRotX, …
13 years, 2 months ago
Thanks, the problems was with my reflection code. Thanks for your help anyways! David
13 years, 11 months ago
OK, I've tried the following: D3DXMATRIX matRotX, matRotY, matRotZ, matRotTotal; D3DXMatrixRotationX( &matRotX, pMeshCoords->Rotation.x ); D3DXMatrixRotationY( &matRotY, pMeshCoords->
13 years, 11 months ago
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