12 years, 2 months ago
Highlights
I used smaller minimum variance value (something like 0.0000001 instead of 0.002) and changed texture format from 16bit float to 32bit float or 16bit unsigned int (bet…
12 years, 2 months ago
13 years, 8 months ago
Hi there, I am working on my own deffered rendering engine. I am rendering the scene to the g-buffer containing diffuse color, view space normals and depth (for now). I have imp…
13 years, 9 months ago
Hi there, I am working on my own deffered rendering engine. I am rendering the scene to the g-buffer containing diffuse color, view space normals and depth (for now). I have imp…
13 years, 9 months ago
Hi there, I have two DirectX windows in my app and I use swap chains to render to them. This is code for directx initialization: [source lang="cpp"]d3d=Direct3DCreate9…
14 years, 2 months ago
Latest Activity
See all in DiscussionsI used smaller minimum variance value (something like 0.0000001 instead of 0.002) and changed texture format from 16bit float to 32bit float …
12 years, 2 months ago
Oh, by the way, this screen space point light is a bad idea, the xy-coordinates should be from much larger …
13 years, 8 months ago
I need the point light position for the shader in view space because I have only depth in the g-buffer …
13 years, 9 months ago