I've been reading that the best way to do 2D graphics with the latest systems is to use a 3D quad with a texture applied to it. As part of my game (a Risk-a-like) I need to…
14 years, 11 months ago
I've been reading that the best way to do 2D graphics with the latest systems is to use a 3D quad with a texture applied to it. As part of my game (a Risk-a-like) I need to…
14 years, 11 months ago
16 years, 3 months ago
Quote:Original post by theOcelot@freeworld: No, he's not talking about that kind of state machine.@OP: First off, why are moveup(), sethealth(), etc. actually needed in Statemac…
16 years, 3 months ago
I'm having trouble figuring out a way of implementing a state machine for my game that doesn't have circular dependency. (Having file 1 include file 2 which includes file 1.)My…
16 years, 3 months ago
17 years, 1 month ago
This could be one question, or it could be two, depending on if I'm wrong about the first part :) Firstly... the camera is moved simply by applying a world matrix to t…
17 years, 1 month ago
I've been reading that the best way to do 2D graphics with the latest systems is to use a 3D …
14 years, 11 months ago
Quote:Original post by theOcelot@freeworld: No, he's not talking about that kind of state machine.@OP: First off, why are moveup(), sethealth(), …
16 years, 3 months ago
I'm having trouble figuring out a way of implementing a state machine for my game that doesn't have circular dependency. …
16 years, 3 months ago
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