Hi all, Currently iam doing some effects Bloom, water bilateral filter.. that are using blurs and kernels, I have fixed size kernel for blurs. This works in 1080,but in 4k…
3 years, 1 month ago
Hi all, Currently iam doing some effects Bloom, water bilateral filter.. that are using blurs and kernels, I have fixed size kernel for blurs. This works in 1080,but in 4k…
3 years, 1 month ago
7 years, 5 months ago
7 years, 5 months ago
7 years, 5 months ago
Hi, im currently implementing SSR in my project and noticed that people are using cone tracing in SSR shader. My approach is to take current screen, convolute it, with same algo…
7 years, 5 months ago
Hi, im reading about specular aliasing because of mip maps, as far as i understood it, you need to compute fetched normal lenght and detect now its changed from unit length. I’m…
8 years, 10 months ago
Hi all, Currently iam doing some effects Bloom, water bilateral filter.. that are using blurs and kernels, I have fixed size …
3 years, 1 month ago
Well, i think that amd should answer that. at least you have workaround
7 years, 5 months ago
Well it depends, on AMD speed. What is format of texture ? did you checked shader that is writing to …
7 years, 5 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more