9ย years, 10ย months ago
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Community contributions featuredAs always very informative. Thank you all for the help!
9ย years, 10ย months ago
9ย years, 10ย months ago
HI, I have a conflict with the well known approach for encoding/decoding float <->RGBA The web is full with hlsl/glsl samples of doing it. If have impโฆ
9ย years, 10ย months ago
Hi all, I want to consult on a thing I have in mind. I have a shader which does Triplanner overlay effect. ( Sample the same texture 3 times per each plane and intโฆ
10ย years, 1ย month ago
Hi, I'm interesting to know what is the preferred way to go regarding to shaders performances. ( Yes, it is matter of profiling, but is there a preferred way ? ) Oโฆ
10ย years, 4ย months ago
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See all in DiscussionsAs always very informative. Thank you all for the help!
9ย years, 10ย months ago
Hi, I do aware to the typo, but the code I'm using does not have it.
9ย years, 10ย months ago
HI, I have a conflict with the well known approach for encoding/decoding float <->RGBA The web is full โฆ
9ย years, 10ย months ago