15 years, 8 months ago
Highlights
I'm in the process of implementing portals in my engine... The problem with occlusion queries is the near clipping plane; if the portal is between the camera and the near cl…
15 years, 8 months ago
[font="Calibri"]Hello![/font] [font="Calibri"]I wish to present fast and simple algorithm that will prepare texture for Cone Step Mapping. The algorithms…
15 years, 8 months ago
Hello !I have to report few bugs i have found in the Microsoft HLSL Shader Compiler 9.29.952.3111 (latest DX SDK, aug 2010)I am trying to implement GPU-based shader that will pr…
15 years, 9 months ago
17 years, 1 month ago
Hello ! I would like to target this text to Microsoft DirectX team, especially to developers of HLSL compiler. I would like to propose new type of optimization that should be in…
17 years, 1 month ago
Latest Activity
See all in DiscussionsI'm in the process of implementing portals in my engine... The problem with occlusion queries is the near clipping plane; …
15 years, 8 months ago
[font="Calibri"]Hello![/font] [font="Calibri"]I wish to present fast and simple algorithm that will prepare texture for Cone Step Mapping. The algorithms that …
15 years, 8 months ago
Hello !I have to report few bugs i have found in the Microsoft HLSL Shader Compiler 9.29.952.3111 (latest DX SDK, …
15 years, 9 months ago