15 years, 2 months ago
Highlights
Community contributions featuredI still don't see how cascaded shadow maps would be easier to implement; It seems like they're the same thing as PSM, except you split the frustum up and perform multipl…
15 years, 2 months ago
15 years, 2 months ago
I havent been able to find any reliable benchmarks regarding Jimenez MLAA vs FXAA on the 360. Some desktop benchmarks suggest that MLAA is faster, although MLAA requires 3x the…
15 years, 2 months ago
[color="#333333"]I am implementing PCSS and I am using a directional light. The directional light volume is clamped to the camera frustum (as is typical with direction…
15 years, 3 months ago
15 years, 2 months ago
Latest Activity
See all in DiscussionsI still don't see how cascaded shadow maps would be easier to implement; It seems like they're the same thing …
15 years, 2 months ago
FXAA 3.10 was just released, which modified the optimized 360 code. http://timothylottes...0-released.html
15 years, 2 months ago
Now, sorting S1 front to back is pretty much a waste of time since it is opaque and you probably …
15 years, 2 months ago