I don't really want to make games unless they look, play, and sound like an AAA game. Problem is I don't think I have the skills to do anything that's AAA in any of these categoโฆ
10ย years, 6ย months ago
I don't really want to make games unless they look, play, and sound like an AAA game. Problem is I don't think I have the skills to do anything that's AAA in any of these categoโฆ
10ย years, 6ย months ago
11ย years, 8ย months ago
I'm thinking I might spawn powerful NPCs in areas that are too populated that will kill off some of the players and disperse them to a number of spawn points.
11ย years, 8ย months ago
11ย years, 8ย months ago
I'm thinking of making new players start at max level and gear but when you die you lose a moderate amount of XP, and your gear takes damage that can only be repaired by gettingโฆ
11ย years, 8ย months ago
I'm already limiting the updates a player can receive about players and NPCs to only players within a certain distance. My question is, should I also limit the amount of updatesโฆ
11ย years, 8ย months ago
I don't really want to make games unless they look, play, and sound like an AAA game. Problem is I โฆ
10ย years, 6ย months ago
I'm thinking I might spawn powerful NPCs in areas that are too populated that will kill off some of the โฆ
11ย years, 8ย months ago
One major problem I have with a linear progession model is that players are removed from most of the world โฆ
11ย years, 8ย months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more