16 years, 8 months ago
Highlights
Hello,i have an idea for another algorithm, which takes benefit of the parallel gpu processing.If your texture is a POT ( power of two )-texture and has a size of n x n the algo…
16 years, 8 months ago
16 years, 8 months ago
Hello,Quote:My view is, ignore extensions and life is great.I think not all extensions can be completely ignored, even in GL 3. F.e. one of the most useful extensions is an…
16 years, 8 months ago
16 years, 11 months ago
Hello Lith,you can also use sprintf ( from <cstdio> ).char buf[80];sprintf( buf, "%d", number );
16 years, 11 months ago
Latest Activity
See all in DiscussionsHello,i have an idea for another algorithm, which takes benefit of the parallel gpu processing.If your texture is a POT …
16 years, 8 months ago
Hello,Quote:My view is, ignore extensions and life is great.I think not all extensions can be completely ignored, even in GL …
16 years, 8 months ago
Hello Lith,you can also use sprintf ( from <cstdio> ).char buf[80];sprintf( buf, "%d", number );
16 years, 11 months ago