13ย years, 4ย months ago
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Community contributions featuredIf you are running on chrome, you can simply use the bind function, this.tickIntervalId = setInterval(this.Tick.bind(this), 1000/60); //Update at 60 fps or if you aโฆ
13ย years, 4ย months ago
13ย years, 4ย months ago
const char *foo1(){ const char* a = "foo1"; return a; } const char* foo2() { std::string myString = "foo2!"; return myString.c_str(); } int main(){ &nbโฆ
13ย years, 3ย months ago
Here is the http://jsfiddle.net/DV9Bw/558/ . I'm not sure why there is opacity less than 255. If you hover over the non-overlapping section, you can see that the opaciโฆ
13ย years, 4ย months ago
void Building::_renderDefaultBuilding()const{ glColor3f(1.0f,1.0f,1.0f); glTranslatef(m_position.x,m_position.y,m_position.z); Vector3f t = m_size / 2.0f; glTranslatef(t.x,t.y,-โฆ
13ย years, 10ย months ago
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See all in Discussionsconst char *foo1(){ const char* a = "foo1"; return a; } const char* foo2() { std::string myString = โฆ
13ย years, 3ย months ago
If you are running on chrome, you can simply use the bind function, this.tickIntervalId = setInterval(this.Tick.bind(this), 1000/60); //Update at 60 โฆ
13ย years, 4ย months ago
Try instantiating BitText in main, then pass it around where needed. That class seems to be lightweight right? So I โฆ
13ย years, 4ย months ago