11ย years, 10ย months ago
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Community contributions featuredGah, that was stupid. Thanks. That's another reason to not use C-style casts and use the more explicit C++ style casts, because you cannot get the cast to bind to tโฆ
11ย years, 10ย months ago
Eh, this may be kinda stupid, but I have the traditional setup: class tile { // ... }; class tilePlayer : public tile { // ... }; At one point in my code I had a pointer to a tiโฆ
11ย years, 10ย months ago
Eh, this might be kinda stupid, but I have 2 classes, one inherits from the other: class tile { };
11ย years, 10ย months ago
12ย years, 2ย months ago
To give some context, I'm 17 and I have been programming for a few years. I was doing a code challenge on codewars.com, (similar to project euler), that involved convertiโฆ
12ย years, 1ย month ago
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See all in DiscussionsGah, that was stupid. Thanks. That's another reason to not use C-style casts and use the more explicit C++ โฆ
11ย years, 10ย months ago
Eh, this may be kinda stupid, but I have the traditional setup: class tile { // ... }; class tilePlayer โฆ
11ย years, 10ย months ago
Eh, this might be kinda stupid, but I have 2 classes, one inherits from the other: class tile { };
11ย years, 10ย months ago