16 years, 11 months ago
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16 years, 11 months ago
Quote:-The player can stand on a moving platform and be moved with it.I may be wrong but I remember seeing various people posting how this was very difficult to do with box…
16 years, 11 months ago
Hi all, I'm using SDL for window handling (and most other things) but openGL for rendering. I'm getting a problem when I set the window to go fullscreen; half of my textures see…
16 years, 11 months ago
Hi All, I've started developing a 2d platformer and currently my collision system is based around axis-aligned rectangle bounds checking, which is working fine, however it's not…
16 years, 11 months ago
Firstly, when you're posting code (on almost any forum) use the [ code ] [ /code ] tags i.e.:SDL_Surface *background = NULL;As far as pointing you in the right direction:Debuggi…
16 years, 11 months ago
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See all in DiscussionsQuote:-The player can stand on a moving platform and be moved with it.I may be wrong but I remember seeing …
16 years, 11 months ago
Firstly, when you're posting code (on almost any forum) use the [ code ] [ /code ] tags i.e.:SDL_Surface *background …
16 years, 11 months ago
Quote: This is a pretty good vector and matrix math tutorial. Of particular interest for collision detection should be the …
16 years, 11 months ago