12 years, 2 months ago
Highlights
Community contributions featuredIt's possible you are having depth precision issues. If you tweak your near and far plane does the banding change size? If this is a problem you could possibly take…
12 years, 2 months ago
12 years, 10 months ago
So, you are supposed to normalize a BRDF equation so that it sums to 1 over the hemisphere. It seems that everybody goes out of their way to normalize the NDF portion; how…
13 years, 5 months ago
I’m having trouble understanding Cook-Torrance’s BRDF fundamentals. The function is: F * G * D ---------------- 4 * N.L * N.V My question is where do the N.L…
13 years, 5 months ago
Hey guys, I was testing my code and found that when I allocated a certain size chunk and then freed it there was some left over. I'm using dlmalloc as my allocator. I finall…
14 years, 7 months ago
Latest Activity
See all in DiscussionsIt's possible you are having depth precision issues. If you tweak your near and far plane does the banding change …
12 years, 2 months ago
Personally I prefer to understand this from a mathematical perspective. There seems to be a decent explanation here: http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c10123/Deriving-Pr
12 years, 10 months ago
Shouldn't this line... float xScale = 1.0f / tanf(0.5f * fovy); ...be: float xScale = 1.0f / tanf(0.5f …
12 years, 11 months ago