Hello, We've been making an open source GPGPU-based raytracer for the last couple of weeks, and it has become quite usable. The project is up on github here: https://github.…
14 years, 6 months ago
Hello, We've been making an open source GPGPU-based raytracer for the last couple of weeks, and it has become quite usable. The project is up on github here: https://github.…
14 years, 6 months ago
15 years ago
Creating a thread from DllMain is actually the correct way to do it. However, unless you created your device with D3DCREATE_MULTITHREADED there's a good chance it will crash…
15 years ago
15 years, 6 months ago
Hai, I'm rendering 400 objects with the same textures/indices/vertices. Usually when rendering this you'd need 400 draw calls, and it ran at 60+ fps. I figured when I made it re…
16 years, 5 months ago
Hello, I've made a small D3D11 app which works fine for me, but when other people try to run it they seem to get DXGI_ERROR_UNSUPPORTED on D3D11CreateDeviceAndSwapChain Any…
16 years, 6 months ago
Hello, We've been making an open source GPGPU-based raytracer for the last couple of weeks, and it has become quite …
14 years, 6 months ago
Creating a thread from DllMain is actually the correct way to do it. However, unless you created your device with …
15 years ago
For DX11 you need Windows 7 or Vista with the platform update (included with SP1)
15 years, 6 months ago
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