14 years, 11 months ago
Highlights
Something to try: in your PS, output the color (0.48 + 0.01 + 0.01) < 0.5. If you see all white, it's likely a precision issue. Also, "[color="#1C2837"]min…
14 years, 11 months ago
15 years ago
I've run into a sampling problem in my shader, it's not accessing the texel I expect in some cases. Now I'm not sure if this is because of floating point precision,…
15 years ago
I'm not sure if I've come across a driver bug or if I've over looked something when it comes to structures, loops and conditionals in GLSL. Here's the problem na…
15 years ago
I've run into a bit of trouble with OpenAL contexts; but firstly I have some questions. - Are you allowed to play multiple contexts at the same time? - The maximum number of…
15 years, 7 months ago
Latest Activity
See all in DiscussionsSomething to try: in your PS, output the color (0.48 + 0.01 + 0.01) < 0.5. If you see all …
14 years, 11 months ago
I've run into a sampling problem in my shader, it's not accessing the texel I expect in some cases. Now …
15 years ago
Yes that's what I was thinking, especially since it's a rather old Nvidia card.Though I haven't tested it on any …
15 years ago