15 years, 3 months ago
Highlights
The point of Model/View/Controller is not to reimplement the same logic in three places, it's to separate that logic out to begin with. In your case, there's no need to…
15 years, 3 months ago
Hi! I'm building an architecture for a game (2D) and would like to hear some advice from more experienced game developers as this is my first attempt to build a bigger g…
15 years, 3 months ago
16 years, 11 months ago
Error checking can never be too much.Try something like this:if(FAILED(pKeybDevice->GetDeviceState(sizeof(currentKeybState), (LPVOID)&currentKeybState))) { m_lpDIDevice-&…
16 years, 11 months ago
16 years, 11 months ago
Latest Activity
See all in DiscussionsThe point of Model/View/Controller is not to reimplement the same logic in three places, it's to separate that logic out …
15 years, 3 months ago
Hi! I'm building an architecture for a game (2D) and would like to hear some advice from more experienced game …
15 years, 3 months ago
Error checking can never be too much.Try something like this:if(FAILED(pKeybDevice->GetDeviceState(sizeof(currentKeybState), (LPVOID)&currentKeybState))) { m_lpDIDevice->Acquire();}for(int i
16 years, 11 months ago