8ย years, 7ย months ago
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Community contributions featuredThanks for answers, so, when i load a model with its textures, I should make a heap for model textures, which is not visible to a shader. When I am going to render my model, I hโฆ
8ย years, 7ย months ago
8ย years, 7ย months ago
Hi, I am moving from DX11 to DX12 and I started fighting with texture resources. I provide only an simplified example. Let's say, I have this root parameters: CD3DX12_DESCRIPTORโฆ
8ย years, 7ย months ago
Hi, I have a question about this function in DX12 to get a HANDLE for descriptor. I am curious if this function returns ALWAYS same address for specific descriptor, or address cโฆ
8ย years, 7ย months ago
Hello, I have a question about updaing contant buffer performance. I would like to know how it works when I bind a constant buffer to let's say all shaders. ( it's VS, HSโฆ
12ย years, 7ย months ago
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See all in DiscussionsThanks for answers, so, when i load a model with its textures, I should make a heap for model textures, โฆ
8ย years, 7ย months ago
34 minutes ago, swiftcoder said: Changing heaps is costly, yes. So you likely want to allocate as many textures as โฆ
8ย years, 7ย months ago
Hi, I am moving from DX11 to DX12 and I started fighting with texture resources. I provide only an simplified โฆ
8ย years, 7ย months ago