16 years, 11 months ago
Highlights
try to setup projection matrix as orthogonalglMatrixMode( GL_PROJECTION );glLoadIdentity();glOrtho( 0.0, window_width, 0.0, window_height, -1.0, 1.0 );glMatrixMode( GL_MODELVIEW…
16 years, 11 months ago
16 years, 11 months ago
Hello, I have a little problem: I have my models separated into meshes, where each mesh has one material and some materials are blended. I implemented mesh sorting by dista…
16 years, 11 months ago
Display lists are hangover, newer graphic cards are converting display lists into vertex buffer object (VBO), but this is not a right choice. Look at VBO. It may be a little hel…
16 years, 11 months ago
16 years, 11 months ago
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See all in Discussionstry to setup projection matrix as orthogonalglMatrixMode( GL_PROJECTION );glLoadIdentity();glOrtho( 0.0, window_width, 0.0, window_height, -1.0, 1.0 );glMatrixMode( GL_MODELVIEW );glLoadIdentity();EDI
16 years, 11 months ago
Display lists are hangover, newer graphic cards are converting display lists into vertex buffer object (VBO), but this is not …
16 years, 11 months ago
for example you can use UDK (Unreal Engine 3) from Epic games that is free for indie games http://www.udk.com/, if …
16 years, 11 months ago