1 year, 10 months ago
Highlights
If you want ray-tracing use Vortice instead of SharpDX.
1 year, 10 months ago
1 year, 11 months ago
We usually have vertex format that contains position, texture, normal and tangent (sometimes even bitangent). And we also have object matrix and a normal matrix (inverse transpo…
2 years, 4 months ago
So, other than the official answer “what ever standard client prescribes”, what kind of coding standard do you use at home in your personal projects?Here is mine:Standard is opt…
3 years, 10 months ago
BVH libraries are like OCTree libraries. Easy to make and always tailored to a specific problem. That is why nobody really cares about standardizing them - you just quickly whip…
1 year, 11 months ago
Latest Activity
See all in DiscussionsIf you want ray-tracing use Vortice instead of SharpDX.
1 year, 10 months ago
BVH libraries are like OCTree libraries. Easy to make and always tailored to a specific problem. That is why nobody …
1 year, 11 months ago
Are you sure DX12 wouldn't be better? The thing is with shader model 6.6 DX12 became so easy to work …
1 year, 11 months ago