12 years, 5 months ago
Highlights
12 years, 5 months ago
You will have to keep a list of all game entities somewhere, so processed entities can look them up and (non ideally) access them themselves. There is no other way. Use an abstr…
12 years, 5 months ago
Hey! First, sorry for my bad English. Some time ago I implemented Deferred Shading using Directx9 based (partialy) on Catalin's (http://www.catalinzima.com/) tutorial. Ever…
16 years, 10 months ago
I am guessing DirectX headers used by MinGW have D3DXMATRIXA16 removed because it's alignment was in some way done specifically for MSVC or if you use the or…
12 years, 5 months ago
12 years, 5 months ago
Latest Activity
See all in DiscussionsYou will have to keep a list of all game entities somewhere, so processed entities can look them up and …
12 years, 5 months ago
I am guessing DirectX headers used by MinGW have D3DXMATRIXA16 removed because it's alignment was in some way done specifically for MSVC or if …
12 years, 5 months ago
Looks almost like Survivor Squad. I would definitely play it if it had better game mechanics than that game.
12 years, 5 months ago